![]() Unlike Magicka, it’s a multiplayer, online-only experience, and that’s something of a risky endeavor for a small studio. They need to host the games, and they need to provide the challenge for other players. The Showdown Effect‘s success will ultimately be dictated by the number of players that stick around. Server hosts decide how they want to play the game, and other like-minded folk can join them in their grand experiment. What about a match where everyone just has rocket launchers, leaving nothing but gibs flying through the air? The Showdown Effect’s greatest strength lies in it freely giving players the ability to craft their own experience, play by their own rules. How about a kung-fu, one-hit kill match with no special powers? Just a lot of people punching the absolute crap out of each other.
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